![]() Being able to combine the Force powers with your lightsaber makes the rest of the game your playground you'll casually toss around your saber while easily moving around enemies. ![]() With all these in tow, the lack of precision from the analog sticks goes away, as your abilities have a better hit arc to compensate. It takes roughly five levels before you reach the Valley of the Jedi, and from here, the game seems like it is apologizing for putting you through the gunplay by finally giving you the powers of the Force and your trusty lightsaber. Given the number of times you'll die in the game, either because you're trying to find the exit and accidentally get someone killed or because you take in more shots than you can give, you'll make it a habit to save way too often. That pace also becomes the only way to get through the opening levels, since the checkpoint system is infrequent. Things fare better when you start to move slowly, but that goes against the spirit of the game's gunfights. The removal of those elements leads to a game where you're less of a heroic mercenary and more of a classic Stormtrooper, as you'll miss most of your shots in firefights. The port by Vicarious Visions did that well on the GameCube, but none of that was applied to the Switch. Dual analog controls have done wonders for first-person shooters, but the only way they can compensate for the quickness and accuracy of the keyboard/mouse combo is to throw in slight auto-aim and lock-on to make the experience more user-friendly. That isn't the case here, and the bulk of that blame can be placed on the porting of the PC code to the Switch. There are a few jumping areas, but this mostly consists of old-school running and gunning.įor those who haven't played the classic Doom on the Switch or the bulk of Quake 3 Arena-era games on the PC, the experience is frantic but can be lots of fun, as you'll run around dodging fire and scoring some hits. Health and armor don't regenerate, so you'll need to find pick-ups and refill stations. Classic switch-based puzzles have you hunting for something to unlock doors or activate machinery to open the doors. There are some decently sized hallways that funnel into larger areas, where Stormtroopers start attacking you with a combination of rushing and zigzagging. In fact, it takes some time before you get to that point, so the opening levels are more like a return to the Dark Forces way of doing things. The setup works fine for a story beat, but it means that you aren't going to wield a lightsaber at the beginning of the game. A mission from Senator Mon Mothma brings Kyle and his partner Jan Ors to an abandoned Empire outpost to investigate some disturbances. After the events of the last game, he turned his back on the teachings and went back to his old ways. You play the role of Kyle Katarn, a mercenary who once knew how to fight like a Jedi. Jedi Outcast takes place at a time when Star Wars lore was more free-form, and the story still works well today even if you have no prior knowledge of the prequel, Star Wars Jedi Knight: Dark Forces II. With the latest port of the game to the Nintendo Switch, people are wondering how things went so wrong. When the port for Star Wars Jedi Knight II: Jedi Outcast happened in 2002, people were stunned at how the game came out so well on the Nintendo GameCube. Other times, the job can feel like making a whole new game from scratch, such as when moving a PC game to a console when the original didn't have console controls in mind in the first place. Sometimes it's relatively painless, such as going from one console to another in the same generation.
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