“As a designer, my professional journey made me discover that I really enjoy telling interactive stories in which players are the heroes, that creating emotion in a game is something challenging and fascinating, that I love to create meaningful experiences questioning players’ moral values. Quantic Dream’s Unannounced AAA GameBut what about the new unannounced AAA game? Will it be a similar narrative-style game as past Quantic Dream games? Details are being kept hidden, but Cage tells IGN that he and the developers are interested in new genres and directions. “We’ve reached a point where the limits will be the imagination of the developers,” Cage says. Hardware always had heavy constraints that altered the quality of real-time rendering, but it feels like the present generation of consoles will see a real gap in this area with new features like ray-tracing.” Other focuses include improved AI, dynamic destruction, more interactive environments, and even increased crowd sizes. “As cinema showed, is a language by itself. Play When asked what about next-gen tech Cage finds exciting to work with, he says that it’s actually lighting which excited him the most. We also secured funding to compete with the best AAA studios in the world.” As part of this commitment, Cage says Quantic Dream renewed its motion capture studio, added a 7.1 surround sound studio, and is building a high-end photogrammetry studio. “This is the reason why we keep investing in our infrastructure… we are always looking for the best talent to reinforce our R&D department, which today is 60 staff strong. The challenge is actually in next-gen game development, which Cage says requires new pipelines and new tech. Although developing for a single platform allowed the developers to focus on optimizing for one piece of hardware and controller, Cage says the studio’s internal tools and pipelines were using their PC engine, so multi-platform development is not new. Quantic Dream Goes Multi-PlatformIn 2020, Quantic Dream announced that after 12 years the studio will no longer be make PlayStation exclusive games, instead returning to multi-platform development. Something that helped the process of collaboration - not just between Montreal and Paris, but all Quantic Dream developers - were the new COVID-19 protocols that allowed the studio to recruit new talent who didn’t want to live in Paris but can still collaborate with the studio remotely. Play Rather than two studios, D’Astous says Montreal and Paris are “one unified body located in two regional hubs.” As such, the two offices will collaborate on “the same new unannounced AAA title.” “We have structured the relationship between the two entities so that they work together as one team with a distinctive core perimeter on both sides in order to build this project together,” D’Astous says.
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